![]() ![]() Back to the initial image, use the ofn-interleave-layers script to merge the layers of the duplicate image back in the layers of the initial image (this creates a third image).Therefore, you will be Useful de master the scaling tool to expand or shrink a layer. You can easily alter the order of the layers by dragging them up or down inside the layers window, or by selecting the layer and using the up and down. Remove or hide the reference layer in the duplicate Select multiple layers on GIMP: Move a layer on GIMP: Change the size of a layer on GIMP: Very often the images that you wish to integrate in your photo montages will not have dimensions adapted.Click on the Select label and choose none. You can right-click on the already-selected area and then click the Select-None option. But remember that you have to press all the keys at the same time for this keyboard shortcut. Resize all layers to fit the canvas (for instance using the ofn-layers-to-image-size script) You can press Control + Shift + A keys to deselect.Position the layers with the Move tool.Chain-link all layers in the duplicate (except the reference one).If need, import one layer from the source image to the duplicate to be used as a reference (drag from the Layers list of the initial to the canvas of the duplicate).(if needed) delete the selection in the source image with the same script.In the duplicate, Select>Invert and delete the selection on all layers using the clear-layers script.Each tool has its own individual properties, but the selection tools also share a number of options and features in common. Ctrl/Option + click selects additional layers individually, Shift + click selects all layers in between and including your current one and the one you click on. Common Features Selection tools are designed to select regions from the active layer so you can work on them without affecting the unselected areas. I would do it that way (assuming that all layers already have an alpha channel) with some existing scripts: You can select multiple layers by using Shift + click and Ctrl/Option + click. ![]() Obviously in some cases more layers are necessary (especially, if you need parallax scrolling or something like that), but in most cases 3-6 layers are all you really need.No easy solution. In my map I have, aside of the object layer, only 4 tile layers, 3 of them visible in the game (BG,normal layer, foreground layer) and 1 for collisions because I’ve decided to use “collision mask” style of detection so I can have colliders of any shapes and since I didn’t want to bake collision shapes into the tileset itself and leave it to the map creator, I have separate “collision” set full of various collision shapes that would be commonly used (slopes, block, various stripes and some more complex shapes). For more information please view the Gimp Documentation, section 2.6 select by color. Using many layers, will eventually force you to process them, so that you have just a few for your game to use effectivelly. Shift + O or Tools -> Selection Tools -> By Color Select. Surely not as many as you are currently using. ![]() How many layers do you expect to use in a game ? You can chain layers to move or transform them, shift-click objects on different layers in the canvas to align them, or create a new layer based on all visible layers. Layers are not an editor feature only, their intent is to be useful in the game. Instead, there are several alternative methods of handling multiple layers, each appropriate to a different task. From my perspectivevIt seems like many user are using layers, like if it was photoshop or Gimp layers. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |