![]() ![]() Make controlled disconnect from the server on client quit osdn#46478.Fixed revolution dialog crash when player cannot change to any government osdn#46450.Fixed issues stemming from button drawing being ambigious about how it worked osdn#45689.Fixed crash when gui-specific help requested by "-help" commandline parameters osdn#46660.Fixed issues, potetially even client crash, with prev/next city buttons osdn#46404.Sorting of the Nations Dialog columns now happens by correct rules (e.g., AI attitude sorted by friendliness, not alphabetically) osdn#46289.Corrected keys to control Battle Groups osdn#46588.Made help browser links for buildings' and wonders' requirements to work regardless of the requirement type osdn#46433 osdn#46551.Tooltip shown about nations on nation dialog and endgame score list now describes client's player's relating to that player osdn#45792.Fixed client crashes when description of unit's activities were constructed simultaneously for multiple units osdn#46559.Make sure editor gui closes immediately when server disables edit mode osdn#46439.Fixed an issue causing client quit sound from playing osdn#46426.Client now resends user's desired server settings after ruleset has been changed, and server has resetted the settings for that osdn#43747.Value explicitly set to same as the default gets saved.Ruleset defaults are no longer saved as "non-default".Improved the way client determines which server settings to save as user-preferred ones osdn#43748.Reduced number of cases where AI desire to kill specific target would overflow, and thus make it to think that very desirable target is not good at all osdn#46513.Stop AI from erroneously thinking that a Growth_Food effect with a negative value would give food osdn#46290.Various internal changes which should only affect developers.Fixed memory leaks, bad memory access, and improved cleanup on shutdown osdn#46418 osdn#46584.Fixed re-entrancy problem in getting current time, e.g., if both metaserver communication and regular game (main thread) would want to write log at the same moment osdn#46228.Just tell it once when the issue is first encountered osdn#46497 Stopped endless spam on server console about iconv inability to convert between encodings.Cities currently working a tile is now forced to stop doing that at the moment the tile changes in a way that Tile_Workable effect is no longer active osdn#44706.Unit Vision Range is now always recalculated at turn change for any changes in requirements to take effect osdn#46182.Improvements to ruleset loading code error handling osdn#46196.Fixes to Path Finding troubles when terrain move costs are high, in terms of move fragment count osdn#46039 osdn#46136.Fixed bad memory access issue after player who had already founded cities has been removed from the game osdn#46503Ĭhanges affecting other rulesets / modders.Fixed problems with the filename encoding when saving mapimg on Windows osdn#45507.Gtk- and Qt-clients' pre-game dialog "Start" button is never sensitive when the client is attached to a dead player.Dead players do not affect whether game can start or not (no need to wait for them).When starting from a saved game, dead players are no longer counted towards ready/unready player counts in pre-game osdn#44621.Freeciv now uses new libcurl API, instead of one deprecated in latest versions, to communicate with the metaserver and, in case of modpack installer, to fetch files osdn#46345.Silenced some unused entry warnings when loading saved games osdn#46144.When the worklist item cannot be currently built, server now detects more cases where it will be impossible to ever build it and purges the worklist item instead of just postponing osdn#45563.The focus has been in supporting current bleeding edge systems, to make freeciv compatible with latest releases of other components and tools. WHAT'S CHANGED SINCE 3.0.53.0.6 is a bugfix release in freeciv-3.0 series. ![]()
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